Difference between revisions of "Facet"

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Attributes measure your overall physical, mental, and social development. Higher attribute [[score]]s represent exceptional prowess in that area. By default there are three attributes: strength, reason, and influence. Each of the attributes offers direct benefits, plus indirect benefits called controls which can increase related skills. In cases where there isn't an obvious skill you may roll checks directly against the attribute score. The point cost for each possible score is found on the attribute cost chart.
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There are eight facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:
*'''[[Strength]]:''' Physical speed, power, health, and hardiness.
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*1: Terrible
*'''[[Reason]]:''' Mental acuity, ingenuity, sanity, and determination.
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*2: Competent
*'''[[Influence]]:''' Social prowess, guile, confidence, and sophistication.
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*3: Accomplished
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*4: Excellent
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*5: Superior
  
==Purchasing Attributes==
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Pick 1 at 3, Pick 1 at 1, the rest are 2.
Select a score within the range and pay the listed number of points. Note that some [[facet]]s or [[fault]]s may set a minimum or a maximum to the score you can choose. You may improve your score later by spending more points. The default if you spend no points at all is an 8 score and a 1 control. Individuals without statistics that must roll a check usually use the default.
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{{AttributeCost}}
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The facets for Wilderness of Blades are:
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*'''[[Focus]]:''' (Was [[Energy]] or [[Harmony]]) Soul, life-force, meditation, and raw power.
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*'''[[Fortune]]:''' Luck, [[Rank]], [[Resources]], and Wealth
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*'''[[Lightness]]:''' (was [[Agility]]) Speed, balance,and control.
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*'''[[Manner]]:''' Courtesy, confidence, public speaking. (Replaces [[Communication]])(Replaces [[Charm]], [[Appearance]])
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*'''[[Mischief]]:''' (was [[Guile]]) Stealth and trickery, and [[Subterfuge]].
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*'''[[Sense]]:''' Perception, intelligence, and critical thinking. [[Learning]]: Rituals, writing, and research, alchemy, healing, and poisons. (Replaces [[Machinery]], [[Medicine]], [[Sorcery]], and [[Scholarship]])
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*'''[[Strength]]:''' Endurance, hardiness, and might.
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*'''[[Technique]]:''' (Swordplay Distinction) Fighting, weapons, and military strategy. (Replaces [[Combat]])
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Focus/Technique, Fortune/Sense, Lightness/Strength, Manner/Mischief
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Becomes its own thing replacing [[Focus]] and states
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*'''[[Will]]:''' Confidence, determination, and [[Spirit]].
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*'''[[Harmony]]:''' Survival, animals, and [[Wilderness]].
  
 
==See Also==
 
==See Also==
 
*[[Character Creation]]
 
*[[Character Creation]]
 
*[[Character Sheet]]
 
*[[Character Sheet]]
*[[Ability]]
 
 
*[[Concept]]
 
*[[Concept]]
*[[Equipment]]
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*[[Aspect]]
*[[Facet]]
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*[[Fault]]
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*[[Loyalty]]
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*[[Mastery]]
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*[[Skill]]
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{{V250}}
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[[Category:Character Creation]]
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{{V254}}

Latest revision as of 07:11, 13 August 2018

There are eight facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:

  • 1: Terrible
  • 2: Competent
  • 3: Accomplished
  • 4: Excellent
  • 5: Superior

Pick 1 at 3, Pick 1 at 1, the rest are 2.

The facets for Wilderness of Blades are:

Focus/Technique, Fortune/Sense, Lightness/Strength, Manner/Mischief

Becomes its own thing replacing Focus and states

See Also


Version 2.5.4
©2017 Frameworks Games

This is outdated content. Update Needed!