Difference between revisions of "Facet"
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The facets for Wilderness of Blades are: | The facets for Wilderness of Blades are: | ||
− | + | *'''[[Combat]]:''' (maybe Swordplay) Fighting, weapons, and military strategy. | |
− | *'''[[Combat]]:''' Fighting, weapons, and military strategy. | + | *'''[[Courtesy]]:''' Manners, public speaking. (Replaces [[Communication]]) |
− | *'''[[Courtesy]]:''' | + | *'''[[Learning]]:''' Rituals, writing, and research, alchemy, healing, and poisons. (Replaces [[Machinery]], [[Medicine]], [[Sorcery]], and [[Scholarship]]) |
− | *'''[[ | + | *'''[[Lightness]]:''' (was [[Agility]]) Speed, balance,and control. |
− | + | *'''[[Meditation]]:''' (Was [[Energy]] or [[Harmony]]) Soul, life-force, and raw power. | |
− | *'''[[ | + | *'''[[Mischief]]:''' (was [[Guile]]) Stealth and trickery, and [[Subterfuge]]. |
− | *'''[[ | + | *'''[[Romance]]:''' Appearance and purity. (Replaces [[Charm]], [[Appearance]]) |
− | *'''[[ | + | |
− | *'''[[ | + | |
*'''[[Sense]]:''' Perception, intelligence, and critical thinking. | *'''[[Sense]]:''' Perception, intelligence, and critical thinking. | ||
− | *'''[[Strength]]:''' Endurance, hardiness, and might. | + | *'''[[Strength]]:''' Endurance, hardiness, and might. |
+ | |||
+ | |||
+ | Becomes its own thing replacing [[Focus]] and states | ||
*'''[[Will]]:''' Confidence, determination, and [[Spirit]]. | *'''[[Will]]:''' Confidence, determination, and [[Spirit]]. | ||
+ | *'''[[Fortune]]:''' Status, [[Resources]], luck, and wealth. (Replaces [[Rank]]) | ||
+ | *'''[[Harmony]]:''' Survival, animals, and [[Wilderness]]. | ||
==See Also== | ==See Also== |
Revision as of 06:08, 13 August 2018
There are twelve facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:
- 1: Terrible
- 2: Competent
- 3: Accompllished
- 4: Excellent
- 5: Superior
The facets for Wilderness of Blades are:
- Combat: (maybe Swordplay) Fighting, weapons, and military strategy.
- Courtesy: Manners, public speaking. (Replaces Communication)
- Learning: Rituals, writing, and research, alchemy, healing, and poisons. (Replaces Machinery, Medicine, Sorcery, and Scholarship)
- Lightness: (was Agility) Speed, balance,and control.
- Meditation: (Was Energy or Harmony) Soul, life-force, and raw power.
- Mischief: (was Guile) Stealth and trickery, and Subterfuge.
- Romance: Appearance and purity. (Replaces Charm, Appearance)
- Sense: Perception, intelligence, and critical thinking.
- Strength: Endurance, hardiness, and might.
Becomes its own thing replacing Focus and states
- Will: Confidence, determination, and Spirit.
- Fortune: Status, Resources, luck, and wealth. (Replaces Rank)
- Harmony: Survival, animals, and Wilderness.
See Also
Version 2.5.4
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