Difference between revisions of "Facet"
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The facets for Wilderness of Blades are: | The facets for Wilderness of Blades are: | ||
*'''[[Agility]]:''' Speed, balance,and control. | *'''[[Agility]]:''' Speed, balance,and control. | ||
− | |||
*'''[[Combat]]:''' Fighting, weapons, and military strategy. | *'''[[Combat]]:''' Fighting, weapons, and military strategy. | ||
*'''[[Courtesy]]:''' Appearance, manners, and charm. (Replaces [[Charm]], [[Appearance]] and [[Communication]]) | *'''[[Courtesy]]:''' Appearance, manners, and charm. (Replaces [[Charm]], [[Appearance]] and [[Communication]]) | ||
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*'''[[Harmony]]:''' Survival, animals, and [[Wilderness]]. | *'''[[Harmony]]:''' Survival, animals, and [[Wilderness]]. | ||
*'''[[Medicine]]:''' Alchemy, healing, and poisons. (Replaces [[Machinery]] and [[Scholarship]]) | *'''[[Medicine]]:''' Alchemy, healing, and poisons. (Replaces [[Machinery]] and [[Scholarship]]) | ||
+ | *'''[[Scholarship]]:''' Rituals, writing, and research. ([[Sorcery]]) | ||
*'''[[Sense]]:''' Perception, intelligence, and critical thinking. | *'''[[Sense]]:''' Perception, intelligence, and critical thinking. | ||
*'''[[Strength]]:''' Endurance, hardiness, and might. | *'''[[Strength]]:''' Endurance, hardiness, and might. |
Revision as of 07:19, 23 November 2017
There are twelve facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:
- 1: Terrible
- 2: Competent
- 3: Accompllished
- 4: Excellent
- 5: Superior
The facets for Wilderness of Blades are:
- Agility: Speed, balance,and control.
- Combat: Fighting, weapons, and military strategy.
- Courtesy: Appearance, manners, and charm. (Replaces Charm, Appearance and Communication)
- Energy: Soul, life-force, and raw power.
- Fortune: Status, Resources, luck, and wealth. (Replaces Rank)
- Guile: Stealth and trickery, and Subterfuge.
- Harmony: Survival, animals, and Wilderness.
- Medicine: Alchemy, healing, and poisons. (Replaces Machinery and Scholarship)
- Scholarship: Rituals, writing, and research. (Sorcery)
- Sense: Perception, intelligence, and critical thinking.
- Strength: Endurance, hardiness, and might.
- Will: Confidence, determination, and Spirit.
See Also
Version 2.5.4
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