Difference between revisions of "Facet"

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Select one attribute to start at 9, one to start at 8, and one to start at 7. Put the 9 in what you the character should be best at, the 7 in what they should be worst at, and the 8 in the attribute left over. You can increase an attribute's score by +3 each time you spend 1 point on it, up to a maximum score of 15. You may spend 1 more point to increase a 15 to 16. Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits.
 
Select one attribute to start at 9, one to start at 8, and one to start at 7. Put the 9 in what you the character should be best at, the 7 in what they should be worst at, and the 8 in the attribute left over. You can increase an attribute's score by +3 each time you spend 1 point on it, up to a maximum score of 15. You may spend 1 more point to increase a 15 to 16. Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits.
*'''[[Strength]]:''' Endurance, hardiness, and might.
+
*'''[[Strength]]:''' Endurance, hardiness, and might. Its control is called '''stamina'''.
*'''[[Sense]]:''' Perception, intelligence, and sanity.
+
*'''[[Sense]]:''' Perception, intelligence, and sanity. Its control is called '''intellect'''.
*'''[[Heart]]:''' Confidence, determination, and spirit.
+
*'''[[Heart]]:''' Confidence, determination, and spirit. Its control is called '''will'''.
  
 
{{AttributeCost}}
 
{{AttributeCost}}

Revision as of 19:49, 14 January 2016

Select one attribute to start at 9, one to start at 8, and one to start at 7. Put the 9 in what you the character should be best at, the 7 in what they should be worst at, and the 8 in the attribute left over. You can increase an attribute's score by +3 each time you spend 1 point on it, up to a maximum score of 15. You may spend 1 more point to increase a 15 to 16. Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits.

  • Strength: Endurance, hardiness, and might. Its control is called stamina.
  • Sense: Perception, intelligence, and sanity. Its control is called intellect.
  • Heart: Confidence, determination, and spirit. Its control is called will.
Score Points Control
7 0 1
8 0 1
9 0 1
10 1 2
11 1 2
12 1 2
13 2 3
14 2 3
15 2 3
16(*) 3 4

(*) Only available from a 15.

See Also


Version 2.5.2
©2014 Frameworks Games

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