Difference between revisions of "Facet"

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Select one attribute to start at 9, one to start at 8, and one to start at 7. Put the 9 in what you the character should be best at, the 7 in what they should be worst at, and the 8 in the attribute left over. You can increase an attribute's score by +3 each time you spend 1 point on it, up to a maximum score of 16. Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits.
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Select one attribute to start at 9, one to start at 8, and one to start at 7. Put the 9 in what you the character should be best at, the 7 in what they should be worst at, and the 8 in the attribute left over. You can increase an attribute's score by +3 each time you spend 1 point on it, up to a maximum score of 15. You may spend 1 more point to increase a 15 to 16. Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits.
 
*'''[[Strength]]:''' Endurance, hardiness, and might.
 
*'''[[Strength]]:''' Endurance, hardiness, and might.
 
*'''[[Sense]]:''' Perception, intelligence, and sanity.
 
*'''[[Sense]]:''' Perception, intelligence, and sanity.

Revision as of 07:36, 7 January 2016

Select one attribute to start at 9, one to start at 8, and one to start at 7. Put the 9 in what you the character should be best at, the 7 in what they should be worst at, and the 8 in the attribute left over. You can increase an attribute's score by +3 each time you spend 1 point on it, up to a maximum score of 15. You may spend 1 more point to increase a 15 to 16. Each has direct uses that you roll checks against, a damage track equal to your score, and an incremental bonus collectively called a control. Controls add to skill scores, damage, set damage thresholds, and offer other benefits.

  • Strength: Endurance, hardiness, and might.
  • Sense: Perception, intelligence, and sanity.
  • Heart: Confidence, determination, and spirit.
Score Points Control
7 0 1
8 0 1
9 0 1
10 1 2
11 1 2
12 1 2
13 2 3
14 2 3
15 2 3
16(*) 3 4

(*) Only available from a 15.

See Also


Version 2.5.2
©2014 Frameworks Games

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