Difference between revisions of "Ability"

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Abilities offer special options for skills or allow exceptions to the rules. Each ability costs 1 point. '''Evolutions''' require the base ability and extend its power. They also cost 1 point each. Some abilities appear as offers or requirements for species concepts but not on the ability list. Such abilities may not be purchased with Intellect.
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Abilities offer special options for skills or allow exceptions to the rules. Each ability costs 1 point. '''Evolutions''' are extensions of the base ability. Each requires the base ability, and costs 1 point. Your concepts offer a list of approved abilities and evolutions. [[Flexibility]] lets you purchase other abilities or evolutions up to your sense score, but each must be approved by the referee.
 
*[[:Category:Ability|List of Abilities]]
 
*[[:Category:Ability|List of Abilities]]
 
*[[Ability Worksheet]]
 
*[[Ability Worksheet]]
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==Peak==
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Many abilities specify a circumstance or specialization that counts as a peak skill. When you roll a check, a peak skill uses your best score, regardless of which attribute or skill that score is for.
  
 
==See Also==
 
==See Also==

Revision as of 06:18, 28 November 2016

Abilities offer special options for skills or allow exceptions to the rules. Each ability costs 1 point. Evolutions are extensions of the base ability. Each requires the base ability, and costs 1 point. Your concepts offer a list of approved abilities and evolutions. Flexibility lets you purchase other abilities or evolutions up to your sense score, but each must be approved by the referee.

Peak

Many abilities specify a circumstance or specialization that counts as a peak skill. When you roll a check, a peak skill uses your best score, regardless of which attribute or skill that score is for.

See Also


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