Difference between revisions of "Ability"

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Abilities offer special options for skills or allow exceptions to the rules, and may only be purchased if your concept allows it as a tag or prime. An ability always costs 5 points.  
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Abilities offer special options for skills or allow exceptions to the rules. Each ability costs 1 point. '''Evolutions''' require the base ability, but extend its power. They also cost 1 point each.
 
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==Evolution==
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Each ability has three default evolutions that you may choose to purchase if you concept offers the ability as a prime, or the evolution as a special option. Abilities may also have secret evolutions that require a concept or asset to unlock. Each evolution requires the base ability and costs an additional 5 points.
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==Purchasing Abilities==
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{|Border="0" cellpadding="5" cellspacing="0"
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|'''Type'''||'''Points'''||'''Requires'''
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|-Style="background-color:#dfdfdf"
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|Ability||5||Tag
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|-Style="background-color:#afafaf"
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|Default Evolution||5||Prime
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|-Style="background-color:#dfdfdf"
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|Secret Evolution||5||Special Option
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|}
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==Ability List==
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*[[:Category:Ability|List of Abilities]]
 
*[[:Category:Ability|List of Abilities]]
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*[[Ability Worksheet]]
  
 
==See Also==
 
==See Also==
 
*[[Character Creation]]
 
*[[Character Creation]]
 
*[[Character Sheet]]
 
*[[Character Sheet]]
*[[Asset]]
 
 
*[[Concept]]
 
*[[Concept]]
*[[Fault]]
 
*[[Goal]]
 
 
*[[Skill]]
 
*[[Skill]]
  
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{{V252}}
  
 
[[Category:Character Creation]]
 
[[Category:Character Creation]]

Revision as of 20:02, 1 November 2015

Abilities offer special options for skills or allow exceptions to the rules. Each ability costs 1 point. Evolutions require the base ability, but extend its power. They also cost 1 point each.

See Also


Version 2.5.2
©2014 Frameworks Games

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