Difference between revisions of "Ability"
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==Purchasing Abilities== | ==Purchasing Abilities== | ||
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− | |''Type'''||'''Points'''||'''Requires''' | + | |'''Type'''||'''Points'''||'''Requires''' |
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|Ability||5||Tag | |Ability||5||Tag |
Revision as of 01:09, 2 May 2015
Abilities offer special options for skills or allow exceptions to the rules, and may only be purchased if your concept allows it as a tag or prime. An ability always costs 5 points.
Evolution
Each ability has four default evolutions that you may choose to purchase if you concept offers the ability as a prime, or the evolution as a special option. Abilities may also have secret evolutions that require a concept or asset to unlock. Each evolution requires the base ability and costs an additional 5 points.
Purchasing Abilities
Type | Points | Requires |
Ability | 5 | Tag |
Default Evolution | 5 | Prime |
Secret Evolution | 5 | Special Option |
Ability List
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!