Track

From AF wiki
Revision as of 04:19, 28 January 2023 by Frameworker (Talk | contribs)

Jump to: navigation, search

You can read and follow trails quickly. Normally when you encounter a trail, you may follow it to its point of origin or destination. Following a trail is usually a complication. The target for the complication is the distance to the end of the trail. The usual consequence adds to the time it takes to catch up, and at a certain threshold eliminates the trail completely.

  • Track: You know how to detecting signs of movement on the ground, and follow those disturbances back to their source. You don’t need Track to notice a set of footprints in the mud, but you do need it to figure out where they came from or follow them through rocky hills to a distant destination.

  • Evolutions
    • Light Step: You do not leave a trail, and anyone with you leaves an obscure (penalty to follow) trail.
    • Observant Hunter: You ignore the penalty on obscure trails, and if you triumph while tracking you immediately guess the target's destination.
    • Sign Savant: You may use a project and attempt a wilderness check. If you succeed you learn all the notable species of creatures found in the region.
    • Trail Reader: You can read character impressions from a trail, and the condition of creatures when they made the tracks.

See Also



Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!