Brawl
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Revision as of 04:09, 28 January 2023 by Frameworker (Talk | contribs)
You fight well with your fists, feet, and any other part of your body. Normally you can make sundry attacks with both fists if you are unarmed.
- Brawl: Your slam attack gains +1dE and you gain a bonus on combat unarmed against an unarmed opponent.
- Default Evolutions
- Fluid Fighter: You ignore the penalty for one sundry unarmed attack.
- Refined Pugilist: You gain a bonus on unarmed attacks against unarmed targets and defenses against unarmed attacks.
- Power Blow: Your slam gains the smash keyword and +1dE.
- Carefree Fist: Any attack you successfully Parry is redirected to an adjacent foe (including the original attacker) with your margin.
- Chain Pummel: Your slam gains burst 3.
- Forceful Palm: You gain a bonus on any contest of strength, ignore the penalty to parry blades unarmed, and your slam increases +2dE.
- Magic Palm: You can use a surge to make your slam +3dE, burst, and short.
- Drunken Fist: Subtract stagger from the amount of grit you take from each blow. You can take a penalty on your slam to make it a surprise attack.
- Paralyzing Touch: Before you slam, spend a focus. If you hit then the target is paralyzed and out until 2 focus is spent (by the target or allies).
- Snake Hands: You can Counter unarmed as a defense. If you use your guard you ignore the penalty for a counter and gain a bonus.
- Striking Tiger: You have claws as an unarmed attack, and bleeding opponents suffer a penalty on defenses against your attacks.
- Watchful Crane: You may use a snap to gain an extra guard.
See Also
Version 2.5.1
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