Wilderness

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Your endurance and outdoor expertise. Survive is controlled by strength.

  • Forage. You may use a project and roll against your survive score. If you succeed you find supplies for yourself for the day. Harsh environments may add a penalty (-2) to the check, and extreme environments may render foraging impossible to attempt.
  • Navigate. If you have a map with both your current location and your destination, you may attempt to navigate. The band rolls a single cooperative survive check. If it succeeds the band chooses its route and gains 1 bonus region of speed for the day. If it fails the referee may alter the route chosen and the band loses 1 region of speed for the day. If no check is attempted at all (or no map is possessed) the band is treated the same as if the check had failed.
  • Ride. You ride a creature. Once you mount a trained creature using an action and a successful survive check, you may use actions to shift using the creature's speed rather than your own. You use your survive score rather than the creature's move score for any checks needed. If you gain interference while riding you fall down off the creature.
  • Trail. You can follow a trail left by opponents. A trail is one possible reward you may find during a delve. When you encounter a trail, you may follow it to its point of origin or destination. Following a trail is usually a complication. The target for the complication is the distance to the end of the trail. The usual consequence adds to the time it takes to catch up, and at a certain threshold eliminates the trail completely.
  • Work. You can use a project to perform manual labor. This can take the form of a complication, usually with agony as the consequence, or a simple check to see if the job is quickly enough or if you become exhausted.

Unlock Abilities

A high score in survive is required for some abilities:

See Also

Skill Cost

Template:SkillCost


Version 2.5.0
©2014 Frameworks Games

This is outdated content. Update Needed!