Modifier
Your score is the base target for a check, but modifiers may change that target to account for circumstances. A positive circumstance is called a bonus and adds two (+2) to your target. A negative circumstance is called a penalty and subtracts two (-2) from your target. There is a list of standard modifiers but the referee has final say on which actually apply to a check. A referee may also create a special bonus or penalty for a situation the standard list doesn't cover.
Stacking
Modifiers don't stack, but can cancel one another out. If you have more than one penalty, you are just rolling with a penalty (-2). If you have more than one bonus, you are just rolling with a bonus (+2). If you have a bonus and a penalty the target returns to your base score. If you have multiples of either you'll either have more penalties (-2), more bonuses (+2), or even out completely.
Privilege
Some modifiers are optional penalties that you can claim for special benefits. These are collectively referred to as privileges. You may only claim a privilege if your modified target isn't already penalized. Thus if you had a bonus (+2) you could claim one privilege to roll at your base target, or even a second privilege to roll with a penalty (-2). But if you already had a penalty (-2) that wasn't offset, you couldn't claim any privileges at all.
| Name | Modifier |
| Privilege | |
| Burst | Furious |
| Charge | Furious |
| Sundry | Furious |
| Target | -2 |
| Cover | |
| Cover | -2 |
| Crouch | +2 |
| Range | |
| Distant | -2 |
| Inaccurate | -2 |
| Size | |
| 2+ Smaller | -2 |
| 2+ Larger | +2 |
| Visibility | |
| Hidden | -2 |
| Condition | |
| Burdened | -2 (Move) |
| Flank | -2 |
| Hesitate | -2 |
| Hysterical | -2 |
| Shaken | -2 |
| Wounded | -2 |
| Dispute | |
| Authority | -2 |
| Intoxicant | -2 |
| Reaction | |
| Treacherous | -2 |
| Proven | +2 |
| Style | |
| Style | +2 |
Version 2.5.0
©2014 Frameworks Games
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