Rank

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Your expertise at taking charge of people and situations.

  • Order. Once you have a Company, you use this snap and make a Command check to control their turns. If the check succeeds you take all your Follower's Turns in any order your choose. Your followers may Cooperate on checks automatically. If you fail the check or choose not to use the Snap you still control your follower's actions, but they must all perform the same action; attack the same target, move the same direction, and so on. Any follower that can not perform that single action does nothing. Normally a Shaken follower would be controlled by the Referee, but if under the influence of a Command Snap that follower still obeys orders.
  • Recruit. You use an Action and make a Command check to force targets to join your Company. You target a Personality or a group of identical horde or audience within your Influence range to recruit. Your targets may not have Influence. This is a Social attack, so Reaction, Range, and Language apply. Personalities (individuals with statistics) will always attempt to Retort. If you succeed the targets become Followers and join your Company.
  • Supervise. You direct the efforts of others. Select an activity for your Company to perform. If your Command check succeeds you may grant your Company a Trace version of one Ability you possess. You roll a check for the activity selected, but you don't actually perform it. Instead, your success margin becomes the maximum success margin for each check in your Company when using the granted Ability.
  • Threaten.


Unlock Abilities

A high score in Command is required for some abilities:

See Also

Skill Cost

Template:SkillCost


Version 2.5.0
©2014 Frameworks Games

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