Brawl
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								Revision as of 07:00, 2 December 2015 by Frameworker  (Talk | contribs)
You fight well with your fists, feet, and any other part of your body. Normally you can make sundry attacks with both fists if you are unarmed.
- Brawl: Your slam attack gains +1dE and you gain a bonus on combat unarmed against an unarmed opponent.
 
- Default Evolutions
- Fluid Fighter: You ignore the penalty for one sundry unarmed attack.
 - Refined Pugilist: You gain a bonus on unarmed attacks against unarmed targets and defenses against unarmed attacks.
 - Power Blow: Your slam gains the smash keyword and +1dE.
 - Chain Pummel: Your slam gains burst 3.
 - Forceful Palm: You gain a bonus on any contest of strength, ignore the penalty to parry blades unarmed, and your slam increases +2dE.
 - Magic Palm: You can use a surge to make your slam +3dE, burst, and short.
 - Iron Shirt: You may use your guard to block without an item. Even if you lose your success margin subtracts from the number of dE rolled.
 - Drunken Fist: Subtract stagger from the amount of grit you take from each blow. You can take a penalty on your slam to make it a surprise attack.
 - Paralyzing Touch: Before you slam, spend a focus. If you hit then the target is paralyzed and out until 2 focus is spent (by the target or allies).
 - Striking Tiger: You have claws as an unarmed attack, and bleeding opponents suffer a penalty on defenses against your attacks.
 - Watchful Crane: You may use a snap to gain an extra guard.
 
 
See Also
Version 2.5.1
©2014 Frameworks Games
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