Range
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								Revision as of 20:43, 7 September 2014 by Frameworker  (Talk | contribs)
Range applies to detect checks, ranged attacks, and social interactions. Items that have a range keyword may be used up to the distance listed below, otherwise an attack is limited to your reach. Measure the attack line between you and the target. The distance upwards is counted and simply added to the horizontal range, but distance downwards is not counted unless it exceeds the distance across.
- Voice: A normal voice is audible and understandable at Short range. You can scream without using understandable words to boost this to long.
 - Sight: Sight may only be used in front of your flank. By default sight uses long range, but elevation from flying or peaks can boost that to extreme. Terrain or visibility may block sight at specific ranges.
 - Sound: Sound may be detected regardless of your flank. By default hearing uses short range, with loud noises audible at long range and very loud noises (such as a gunfire or thunder) audible at extreme range.
 
Range
| Keyword | No penalty | Distant (-2) | Out of range | 
| Close | 0-3 Areas | 4-8 Areas | 9+ Areas | 
| Short | 0-8 Areas | 9-24 Areas | 3+ Zones | 
| Long | 0-2 Zones | 3-5 Zones | 6+ Zones | 
| Extreme | 0 Regions | 1-2 Regions | 3+ Regions | 
| Artillery | 0-2 Regions | 3-5 Regions | 6+ Regions | 
Version 2.5.0
©2014 Frameworks Games
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