Difference between revisions of "Punish"
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Latest revision as of 18:03, 28 January 2023
- Punish: When an adjacent foe attempts to move away you may Fight to stop them. You roll a Combat Save instead of a Check since this is a reaction. Punishing doesn’t stop opponents from moving, but the threat of it may prevent them from simply running past you. You may attempt to Grapple instead of a Fight if you have your hands free.
See Also
Version 3.0.0
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