Difference between revisions of "Facet"
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| − | + | There are twelve facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5: | |
| − | *'''[[ | + | *1: Terrible |
| − | *'''[[ | + | *2: Competent |
| + | *3: Excellent | ||
| + | *4: | ||
| + | *5: Legendary | ||
| + | |||
| + | *'''[[Agility]]:''' Speed, balance,and control. | ||
| + | *'''[[Ceremony]]:''' Rituals, magic, and [[Sorcery]]. | ||
| + | *'''[[Combat]]:''' Fighting, weapons, and military strategy. | ||
| + | *'''[[Courtesy]]:''' Appearance, manners, and charm. (Replaces [[Charm]], [[Appearance]] and [[Communication]]) | ||
| + | *'''[[Energy]]:''' Soul, life-force, and raw power. | ||
| + | *'''[[Fortune]]:''' Status, [[Resources]], luck, and wealth. (Replaces [[Rank]]) | ||
| + | *'''[[Guile]]:''' Stealth and trickery, and [[Subterfuge]]. | ||
| + | *'''[[Harmony]]:''' Survival, animals, and [[Wilderness]]. | ||
| + | *'''[[Medicine]]:''' Alchemy, healing, and poisons. (Replaces [[Machinery]] and [[Scholarship]]) | ||
| + | *'''[[Sense]]:''' Perception, intelligence, and critical thinking. | ||
*'''[[Strength]]:''' Endurance, hardiness, and might. | *'''[[Strength]]:''' Endurance, hardiness, and might. | ||
| + | *'''[[Will]]:''' Confidence, determination, and [[Spirit]]. | ||
==See Also== | ==See Also== | ||
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*[[Character Sheet]] | *[[Character Sheet]] | ||
*[[Concept]] | *[[Concept]] | ||
| − | *[[ | + | *[[Aspect]] |
| − | {{ | + | {{V254}} |
Revision as of 05:08, 20 November 2017
There are twelve facets that represent different areas a character may have to check against. Each facet is rated on a scale from 1 to 5:
- 1: Terrible
- 2: Competent
- 3: Excellent
- 4:
- 5: Legendary
- Agility: Speed, balance,and control.
- Ceremony: Rituals, magic, and Sorcery.
- Combat: Fighting, weapons, and military strategy.
- Courtesy: Appearance, manners, and charm. (Replaces Charm, Appearance and Communication)
- Energy: Soul, life-force, and raw power.
- Fortune: Status, Resources, luck, and wealth. (Replaces Rank)
- Guile: Stealth and trickery, and Subterfuge.
- Harmony: Survival, animals, and Wilderness.
- Medicine: Alchemy, healing, and poisons. (Replaces Machinery and Scholarship)
- Sense: Perception, intelligence, and critical thinking.
- Strength: Endurance, hardiness, and might.
- Will: Confidence, determination, and Spirit.
See Also
Version 2.5.4
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