Difference between revisions of "Scout"

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You have great flexibility when you [[delve]]. Normally when an encounter starts the referee either places you in the zone, or allows you to place yourself in a specific segment. Whether you are placed before or after opponents depends on the nature of the encounter. If you are not present when an encounter starts, you won't be able to join it in progress.
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You have great flexibility on [[expedition]]s. Normally when an encounter starts the referee either places you in the zone, or allows you to place yourself in a specific segment. Whether you are placed before or after opponents depends on the nature of the encounter.
*'''Requires:''' [[Survive]]
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{{Scout}}
{{Scout1}}
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{{Scout2}}
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{{Scout3}}
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==Default Mastery Options==
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==Default Evolutions==
 
{{Force Spotter}}  
 
{{Force Spotter}}  
{{Good Timing}}
 
 
{{Pioneer Spirit}}
 
{{Pioneer Spirit}}
 
{{Urban Explorer}}
 
{{Urban Explorer}}
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==Special Evolutions==
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{{Good Timing}}
  
 
==See Also==
 
==See Also==

Revision as of 18:02, 30 May 2015

You have great flexibility on expeditions. Normally when an encounter starts the referee either places you in the zone, or allows you to place yourself in a specific segment. Whether you are placed before or after opponents depends on the nature of the encounter.

  • Scout: Any expedition you are in rolls an extra effect die, and can choose either result. You always place yourself in an encounter zone after opponents have been placed.

Default Evolutions

Special Evolutions

    • Good Timing: You can spend 1 focus and all band members immediately arrive at your current location.

See Also



Version 2.5.1
©2014 Frameworks Games

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