Difference between revisions of "Scout"
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| − | You have great flexibility | + | You have great flexibility on [[expedition]]s. Normally when an encounter starts the referee either places you in the zone, or allows you to place yourself in a specific segment. Whether you are placed before or after opponents depends on the nature of the encounter. |
| − | + | {{Scout}} | |
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| − | {{ | + | |
| − | ==Default | + | ==Default Evolutions== |
{{Force Spotter}} | {{Force Spotter}} | ||
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{{Pioneer Spirit}} | {{Pioneer Spirit}} | ||
{{Urban Explorer}} | {{Urban Explorer}} | ||
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| + | ==Special Evolutions== | ||
| + | {{Good Timing}} | ||
==See Also== | ==See Also== | ||
Revision as of 18:02, 30 May 2015
You have great flexibility on expeditions. Normally when an encounter starts the referee either places you in the zone, or allows you to place yourself in a specific segment. Whether you are placed before or after opponents depends on the nature of the encounter.
- Scout: Any expedition you are in rolls an extra effect die, and can choose either result. You always place yourself in an encounter zone after opponents have been placed.
Default Evolutions
- Force Spotter: You can downgrade a red result for an expedition to a blue result. Instead of an encounter on a second blue result, you gain an exact count and types of the opponents.
- Pioneer Spirit: You may make a second discovery in a wild region.
- Urban Explorer: You may make a second discovery in an urban region.
Special Evolutions
- Good Timing: You can spend 1 focus and all band members immediately arrive at your current location.
See Also
Version 2.5.1
©2014 Frameworks Games
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