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| − | __NOTOC__
  | + | #REDIRECT [[Loyalty]]  | 
| − | {{Sidebar}}
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| − | {{Fame and Infamy}}
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| − | |}
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| − | As goals are achieved, and sometimes as a special reward, the band gains fame. Each time you gain fame from any source, the band leader fills [[image:filldot.gif]] a bubble on the fame track. Every fifth bubble filled in gives you a benefit:
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| − | *'''Famous:''' You gain a [[reaction]] bonus (+2) on [[social]] checks.
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| − | *'''Grit:''' Your grit track increases by one each time you gain this.
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| − | *'''Daunting:''' Denizens without scores will automatically do as you command.
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| − | *'''[[Legacy]]:''' You gain an additional legacy within the game world.
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| − | {| cellspacing="3" cellpadding="3" style="background-color:#ffffcc; margin:1em 1em 1em 1em; border:solid 2px #AAAAAA; border-collapse:collapse;empty-cells:show;" 
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| − | |-align="center"
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| − | | Colspan="3" style="border-bottom: 2px solid #AAAAAA; background-color:#ffffff"| <big>'''Fame'''</big>
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| − | |-align="center" 
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| − | | {{bbord}}|[[image:5dots.gif]]<br>Famous
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| − | | style="border-bottom: 2px solid #AAAAAA; background-color:#bdb76b"|[[image:5dots.gif]]<br>+1 Grit (+1)
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| − | | {{bbord}}|[[image:5dots.gif]]<br>Daunting
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| − | |-align="center" 
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| − | | {{bbord}}|[[image:5dots.gif]]<br>+1 Grit (+2)
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| − | | style="border-bottom: 2px solid #AAAAAA; background-color:#bdb76b"|[[image:5dots.gif]]<br>+1 Grit (+3)
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| − | | {{bbord}}|[[image:5dots.gif]]<br>+1 [[Legacy]]
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| − | |}
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| − | ==Infamy==
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| − | A [[image:filldot.gif]] represents fame for positive deeds, but you can gain fame from despicable deeds as well. Organizations or the land itself define certain acts as infamous. When any member of the band is caught performing such an act the band leader must note the cause on the track and [[image:xdot.gif]] a bubble on the fame track instead of filling it. If you aren't caught (or witnesses can be silenced before spreading word of your deed) then you don't need to gain the [[image:xdot.gif]]. These bubbles are called infamy, and do still count as fame for unlocking the regular rewards. Just like regular fame, you do not gain infamy for the same deed twice, but escalating the deed may earn additional infamy. Note that some infamy may not count when dealing with different lands or organizations. You gain extra effects depending on how much infamy you have:
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| − | *'''Tarnished:''' ([[image:xdot.gif]] or [[image:xdot.gif]][[image:xdot.gif]]) You never gain the [[Proven]] bonus on [[social]] checks against targets with no infamy.
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| − | *'''Terrible:''' ([[image:xdot.gif]][[image:xdot.gif]][[image:xdot.gif]] or [[image:xdot.gif]][[image:xdot.gif]][[image:xdot.gif]][[image:xdot.gif]]) You always have a [[reaction]] penalty (-2), but you are daunting even if you have not yet unlocked that bonus.
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| − | *'''Notorious:''' ([[image:xdot.gif]][[image:xdot.gif]][[image:xdot.gif]][[image:xdot.gif]][[image:xdot.gif]] or more) You always have a [[reaction]] penalty (-2), but you are daunting even if you have not yet unlocked that bonus. You become a target for [[Reckoning]].
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| − | ==Redemption==
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| − | It may be possible to eliminate infamy. You may not have earned fame since you gained the infamy. You must then provide restitution, and penance for the deed.
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| − | *'''Restitution:''' The damage done by the infamous act must be reversed if possible, or replaced if not. For example if someone was murdered, saving the life of someone related may count, or executing the guilty member of the band could also count. 
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| − | *'''Penance:''' Once you have made restitution, the next time you would gain fame the [[image:xdot.gif]] is filled in to become [[image:filldot.gif]] normal fame. If you gain fame before restitution is made then you lose your chance for penance and redemption.
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| − | {{v250}}
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| − | [[Category:Band]]  | + |  |