Difference between revisions of "Range"

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(Range)
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Range applies to [[detect]] checks, ranged attacks, and social interactions. Items that have a range [[keyword]] may be used up to the distance listed below, otherwise an attack is limited to your [[reach]]. Measure the attack [[line]] between you and the target. The distance upwards is counted and simply added to the horizontal range, but distance downwards is not counted unless it exceeds the distance across.  
 
Range applies to [[detect]] checks, ranged attacks, and social interactions. Items that have a range [[keyword]] may be used up to the distance listed below, otherwise an attack is limited to your [[reach]]. Measure the attack [[line]] between you and the target. The distance upwards is counted and simply added to the horizontal range, but distance downwards is not counted unless it exceeds the distance across.  
*'''Voice:''' A normal voice is audible and understandable at Short range. You can scream without using understandable words to boost this to Long.
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*'''Voice:''' A normal voice is audible and understandable at Short range. You can scream without using understandable words to boost this to long.
*'''Sight:''' Sight may only be used in front of your flank. By default sight uses extreme range. Terrain or darkness may block sight at specific ranges or reduce the bracket. Likewise with a clear line of sight you may see large objects even farther away, but not make checks against them.
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*'''Sight:''' Sight may only be used in front of your flank. By default sight uses long range, but elevation from flying or peaks can boost that to extreme. Terrain or [[visibility]] may block sight at specific ranges.
*'''Sound:''' Sound may be detected regardless of your flank. By default hearing uses long range. Very loud noises (such as a gunfire or thunder) may be heard at extreme range.
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*'''Sound:''' Sound may be detected regardless of your flank. By default hearing uses short range, with loud noises audible at long range and very loud noises (such as a gunfire or thunder) audible at extreme range.
  
 
==Range==
 
==Range==
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|'''Keyword'''||No penalty||'''Distant (-2)'''||Out of range
 
|'''Keyword'''||No penalty||'''Distant (-2)'''||Out of range
 
|-
 
|-
|[[Close]]||0-2 Areas||3-5 Areas||6+ Areas
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|[[Close]]||0-3 Areas||4-8 Areas||9+ Areas
 
|-
 
|-
|[[Short]]||0-2 Tiles||3-5 Tiles||6+ Tiles
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|[[Short]]||0-8 Areas||9-24 Areas||3+ Zones
 
|-
 
|-
 
|[[Long]]||0-2 Zones||3-5 Zones||6+ Zones
 
|[[Long]]||0-2 Zones||3-5 Zones||6+ Zones
 
|-
 
|-
|[[Extreme]]||0-2 Miles||3-5 Miles||6+ Miles
+
|[[Extreme]]||0 Regions||1-2 Regions||3+ Regions
 
|-
 
|-
 
|[[Artillery]]||0-2 Regions||3-5 Regions||6+ Regions
 
|[[Artillery]]||0-2 Regions||3-5 Regions||6+ Regions
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{{V250}}
 
{{V250}}
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[[Category:Modifier]]
  
 
[[Category:Modifier]]
 
[[Category:Modifier]]

Revision as of 20:43, 7 September 2014

Range applies to detect checks, ranged attacks, and social interactions. Items that have a range keyword may be used up to the distance listed below, otherwise an attack is limited to your reach. Measure the attack line between you and the target. The distance upwards is counted and simply added to the horizontal range, but distance downwards is not counted unless it exceeds the distance across.

  • Voice: A normal voice is audible and understandable at Short range. You can scream without using understandable words to boost this to long.
  • Sight: Sight may only be used in front of your flank. By default sight uses long range, but elevation from flying or peaks can boost that to extreme. Terrain or visibility may block sight at specific ranges.
  • Sound: Sound may be detected regardless of your flank. By default hearing uses short range, with loud noises audible at long range and very loud noises (such as a gunfire or thunder) audible at extreme range.

Range

Keyword No penalty Distant (-2) Out of range
Close 0-3 Areas 4-8 Areas 9+ Areas
Short 0-8 Areas 9-24 Areas 3+ Zones
Long 0-2 Zones 3-5 Zones 6+ Zones
Extreme 0 Regions 1-2 Regions 3+ Regions
Artillery 0-2 Regions 3-5 Regions 6+ Regions



Version 2.5.0
©2014 Frameworks Games

This is outdated content. Update Needed!