Difference between revisions of "Hunt"
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==Default Mastery Options== | ==Default Mastery Options== | ||
| + | {{Diabolical Planning}} | ||
{{Master Chef}} | {{Master Chef}} | ||
{{Prey Killer}} | {{Prey Killer}} | ||
{{Primitive Hunter}} | {{Primitive Hunter}} | ||
| − | |||
==See Also== | ==See Also== | ||
Revision as of 00:41, 25 June 2014
You can find and kill prey.
- Requires: Survive
Template:Hunt1 Template:Hunt2 Template:Hunt3
Default Mastery Options
- Diabolical Planning: After you set a trap in a zone, until it is discovered or triggered you may have it trigger in any new area as an opponent moves into it.
- Master Chef: You can use a project to prepare a meal, and spend 1 set of supplies to feed people equal to your success margin. If you spend 1 focus everyone that eats the meal gains 1 focus.
- Prey Killer: You deal +3dE to any feral opponent.
- Primitive Hunter: You ignore the penalty for crude items.
See Also
Version 2.5.0
©2014 Frameworks Games
This is outdated content. Update Needed!