Difference between revisions of "Scout"

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You have great flexibility when you [[delve]]. Normally when an encounter starts the referee either places you in the zone, or allows you to place yourself in a specific segment. Whether you are placed before or after opponents depends on the nature of the encounter. If you are not present when an encounter starts, you won't be able to join it in progress.
 
You have great flexibility when you [[delve]]. Normally when an encounter starts the referee either places you in the zone, or allows you to place yourself in a specific segment. Whether you are placed before or after opponents depends on the nature of the encounter. If you are not present when an encounter starts, you won't be able to join it in progress.
*'''Requires:''' [[Endure]]
+
*'''Requires:''' [[Survive]]
 
{{Scout1}}
 
{{Scout1}}
 
{{Scout2}}
 
{{Scout2}}

Revision as of 05:42, 9 June 2014

You have great flexibility when you delve. Normally when an encounter starts the referee either places you in the zone, or allows you to place yourself in a specific segment. Whether you are placed before or after opponents depends on the nature of the encounter. If you are not present when an encounter starts, you won't be able to join it in progress.

Template:Scout1 Template:Scout2 Template:Scout3

Default Mastery Options

    • Force Spotter: You can downgrade a red result for an expedition to a blue result. Instead of an encounter on a second blue result, you gain an exact count and types of the opponents.
    • Good Timing: You can spend 1 focus and all band members immediately arrive at your current location.
    • Pioneer Spirit: You may make a second discovery in a wild region.

Template:Urban Denizen

See Also



Version 2.5.0
©2014 Frameworks Games

This is outdated content. Update Needed!