Difference between revisions of "Rank"

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(Unlock Abilities)
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==Unlock Abilities==
 
==Unlock Abilities==
 
A high score in Command is required for some abilities:  
 
A high score in Command is required for some abilities:  
*[[Brave]]
 
 
*[[Direct]]
 
*[[Direct]]
 
*[[Exploit]]
 
*[[Exploit]]
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*[[Intimidate]]
 
*[[Intimidate]]
 
*[[Lead]]
 
*[[Lead]]
 +
*[[Organize]]
  
 
==See Also==
 
==See Also==

Revision as of 03:11, 5 May 2014

Your expertise at taking charge of people and situations.

  • Belay. You may use your own defense or guard to retort an influence attack on a follower within areas up to your own sway. This retort uses your command skill score. This may also be used to cause a follower within range to take no action at all, if for some reason the follower is not controlled by you.
  • Order. If you have a followers, you may use a snap and make a check against your Command skill score to control their turns. Whether the check succeeds or fails, the followers act on your turn in the order you desire. If you succeed you control their actions completely. If you fail you control any followers without markers, but any followers with markers are controlled by the referee, and will flee for cover or attempt to defend as appropriate.
  • Recruit. You establish your credentials as a leader. This takes an action, and a successful check against your Command skill score. Your targets must be neutral, without sway, within areas up to your own sway. The usual influence modifiers apply. If you fail, targets equal to your failure margin will flee or turn against you, no longer counting as neutral. If you succeed, your success margin is the number of targets who join you as followers.
  • Supervise. You direct the efforts of others. Select a project that you could perform and make a check against your command skill score. The success margin is the number of followers who perform that project as though you were doing it yourself. A success with 0 margin means you perform the project yourself at least. On a failure you don't get to attempt the project either. If the project required a check, you make the check and all supervised followers perform the same.
  • Threaten. Outside of an encounter you can attempt to force a target with no sway to do your bidding. You roll against your command skill score. If the task you assign is dangerous there is a Penalty (-2) on the check. Whether you succeed or fail the target gains the grudge modifier against you. If you fail the target refuses. If you succeed target will do as you ask. Complex tasks may require success margin for each component.

Unlock Abilities

A high score in Command is required for some abilities:

See Also

Skill Cost

Template:SkillCost


Version 2.5.0
©2014 Frameworks Games

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