Difference between revisions of "Appearance"
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Your expertise with art and deception. Controlled by [[heart]]. | Your expertise with art and deception. Controlled by [[heart]]. | ||
*'''Dazzle.''' You make an impression. In a social setting the referee may ask for a check against your score to see how much attention you attract. Your success margin is the number of personalities that notice you in a positive way. The highest success margin is the clear star of the gathering and gains a [[reaction]] bonus (+2) for the encounter. On a tie, no one receives the bonus. On a failure remain unnoticed. If different individuals are trying to impress the same person this can be rolled as a simple contest, or a complication with grit damage as a consequence. | *'''Dazzle.''' You make an impression. In a social setting the referee may ask for a check against your score to see how much attention you attract. Your success margin is the number of personalities that notice you in a positive way. The highest success margin is the clear star of the gathering and gains a [[reaction]] bonus (+2) for the encounter. On a tie, no one receives the bonus. On a failure remain unnoticed. If different individuals are trying to impress the same person this can be rolled as a simple contest, or a complication with grit damage as a consequence. | ||
| − | *''' | + | *'''Convince.''' When you tell a lie with any significance (or tell the truth must convince someone to believe you) you must roll a check against your perform score. If you fail you immediately incite suspicion. If you succeed you do not trigger suspicion. Opponents may use command to interrogate you, and you contest such attempts with your convince. |
| − | *'''Distract.''' You may use a snap check | + | *'''Distract.''' You may use a snap and check your perform score as a social attack. If you succeed your target gains [[interference]]. |
*'''Recite.''' You may use a project to perform a [[ritual]] you possess or know. Most rituals are rolled as a complication against your skill score, and the target and consequences vary. You may purchase and possess rituals as items of equipment. Some abilities or mastery options may allow you to know a ritual without an item of equipment. | *'''Recite.''' You may use a project to perform a [[ritual]] you possess or know. Most rituals are rolled as a complication against your skill score, and the target and consequences vary. You may purchase and possess rituals as items of equipment. Some abilities or mastery options may allow you to know a ritual without an item of equipment. | ||
| − | *'''[[Taunt]].''' You insult or flirt with a target at [[short]] range. This requires an action and is a [[social]] attack using your perform score. If you succeed you deal your [[ | + | *'''[[Taunt]].''' You insult or flirt with a target at [[short]] range. This requires an action and is a [[social]] attack using your perform score. If you succeed you deal your [[voice]] effects. |
| − | == | + | ==Associated Abilities== |
| − | + | {{Disguise}} | |
| − | + | {{Entertain}} | |
| − | + | {{Gamble}} | |
| − | + | {{Lie}} | |
| − | + | {{Preach}} | |
| − | + | {{Seduce}} | |
| − | + | ||
==See Also== | ==See Also== | ||
Revision as of 06:08, 2 July 2015
Your expertise with art and deception. Controlled by heart.
- Dazzle. You make an impression. In a social setting the referee may ask for a check against your score to see how much attention you attract. Your success margin is the number of personalities that notice you in a positive way. The highest success margin is the clear star of the gathering and gains a reaction bonus (+2) for the encounter. On a tie, no one receives the bonus. On a failure remain unnoticed. If different individuals are trying to impress the same person this can be rolled as a simple contest, or a complication with grit damage as a consequence.
- Convince. When you tell a lie with any significance (or tell the truth must convince someone to believe you) you must roll a check against your perform score. If you fail you immediately incite suspicion. If you succeed you do not trigger suspicion. Opponents may use command to interrogate you, and you contest such attempts with your convince.
- Distract. You may use a snap and check your perform score as a social attack. If you succeed your target gains interference.
- Recite. You may use a project to perform a ritual you possess or know. Most rituals are rolled as a complication against your skill score, and the target and consequences vary. You may purchase and possess rituals as items of equipment. Some abilities or mastery options may allow you to know a ritual without an item of equipment.
- Taunt. You insult or flirt with a target at short range. This requires an action and is a social attack using your perform score. If you succeed you deal your voice effects.
Associated Abilities
- Disguise: Used to change your own features with makeup and accessories. Your true features count as Concealed. Drastic physical differences (including body type, gender, and species) apply a Penalty. You can attempt a limited disguise—just looking like someone else, anyone else—with as little as a minor change to clothing. More intentional transformations, or impersonating a specific individual require a Disguise Kit to even make the attempt. When you’re impersonating someone and arouse suspicion you must roll the lower Save between your Convince and your Conceal to keep up your ruse. You can roll to disguise someone else, but they suffer the Penalty on Conceal Saves if they don’t also have the Disguise Cascade.
- Entertain: You gain a bonus on dazzle and ritual checks, and you ignore the obscure penalty for knowing rare dances, songs, or tales.
- Gamble: You gain a bonus on any check with currency at stakes. You may use subterfuge to cooperate with your own checks in games of chance, but if you gain interference you are caught cheating.
- Lie: You gain a bonus on any check to convince and persuade.
- Preach: You have the Ordained Clergy asset. You may use magic provided by your religion.
- Seduce: You gain a bonus on excite checks and you may invite someone to a kiss without cost.
See Also
Skill Cost
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