Difference between revisions of "Track"

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You can read and follow trails quickly. Normally when you encounter a trail, you may follow it to its point of origin or destination. Following a trail is usually a complication. The target for the complication is the distance to the end of the trail. The usual consequence adds to the time it takes to catch up, and at a certain threshold eliminates the trail completely.
 
 
{{Track}}
 
{{Track}}
  
 
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*Default Evolutions
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*Related Distinctions
 
{{Light Step}}
 
{{Light Step}}
 
{{Observant Hunter}}
 
{{Observant Hunter}}
 
{{Sign Savant}}
 
{{Sign Savant}}
 
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*Special Evolutions
 
 
{{Trail Reader}}
 
{{Trail Reader}}
  
 
==See Also==
 
==See Also==
*[[Hunt]]
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*[[Sense]]
*[[Ride]]
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*[[Scout]]
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{{V251}}
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{{V300}}
  
[[Category:Ability]]
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[[Category:Mastery]]

Latest revision as of 23:33, 28 January 2023

  • Track: You know how to detecting signs of movement on the ground, and follow those disturbances back to their source. You don’t need Track to notice a set of footprints in the mud, but you do need it to figure out where they came from or follow them through rocky hills to a distant destination.

  • Related Distinctions
    • Light Step: You do not leave a trail, and anyone with you leaves an obscure (penalty to follow) trail.
    • Observant Hunter: You ignore the penalty on obscure trails, and if you triumph while tracking you immediately guess the target's destination.
    • Sign Savant: You may use a project and attempt a wilderness check. If you succeed you learn all the notable species of creatures found in the region.
    • Trail Reader: You can read character impressions from a trail, and the condition of creatures when they made the tracks.

See Also


Version 3.0.0
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