Difference between revisions of "Climb"

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(Created page with "__NOTOC__ You can cling to vertical surfaces. If an area is steep you must use your climb speed, which is normally 1. While you are climbing everything counts as behind yo...")
 
 
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__NOTOC__
 
__NOTOC__
You can cling to vertical surfaces. If an area is [[steep]] you must use your climb speed, which is normally 1. While you are climbing everything counts as behind your [[flank]], and it is [[elaborate]] (requiring two empty hands). If you gain [[interference]] or are [[down]] while climbing then you [[fall]].
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{{Climb}}
*'''Requires''': [[Move]]
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{{Climb1}}
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{{Climb2}}
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{{Climb3}}
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==Climb Masteries==
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----
{{Crag Dweller}}
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*Related Distinctions
{{Improvised Swing}}
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{{Lithe Hold}}
 
{{Monkey Grip}}
 
{{Monkey Grip}}
 
{{Wall Crawler}}
 
{{Wall Crawler}}
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{{Improvised Swing}}
  
 
==See Also==
 
==See Also==
*[[Move]]
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*[[Hustle]]
*[[Jump]]
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*[[Run]]
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*[[Swim]]
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*[[Protect]]
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*[[Tumble]]
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{{V250}}
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{{V300}}
  
[[Category:Abilities]]
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[[Category:Mastery]]

Latest revision as of 20:42, 28 January 2023

  • Climb: Moving on a steep or Jagged surface requires the Climb Mastery. Difficult surfaces apply a –1 (or more) Penalty to the roll. On roll where you can’t pay for the Penalties you Fall. Note that if Penalties exist and you don’t roll, then you automatically don’t have the Pairs to spend.

  • Related Distinctions

See Also


Version 3.0.0
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