Difference between revisions of "Tame"

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(Created page with "__NOTOC__ You can intimidate and train feral creatures. Normally you may purchase trained creatures to be mounts or guard beasts with currency. A feral creature ma...")
 
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You can intimidate and train [[feral]] creatures. Normally you may purchase trained creatures to be mounts or guard beasts with [[currency]]. A [[feral]] creature may avoid you or attack you, depending on its size and temperament.
 
You can intimidate and train [[feral]] creatures. Normally you may purchase trained creatures to be mounts or guard beasts with [[currency]]. A [[feral]] creature may avoid you or attack you, depending on its size and temperament.
*Requires: [[Explore]]
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*Requires: [[Endure]]
 
{{Train1}}
 
{{Train1}}
 
{{Train2}}
 
{{Train2}}
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==See Also==
 
==See Also==
*[[Explore]]
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*[[Endure]]
 
*[[Ride]]
 
*[[Ride]]
 
*[[Scout]]
 
*[[Scout]]

Revision as of 07:19, 1 June 2014

You can intimidate and train feral creatures. Normally you may purchase trained creatures to be mounts or guard beasts with currency. A feral creature may avoid you or attack you, depending on its size and temperament.

Template:Train1 Template:Train2 Template:Train3

Default Mastery Options

    • Animal Companion: You may build and begin play with a creature companion built on 50 points. It may be feral or tamed, but it comprehends anything you wish and you control it just like a follower.
    • Animal Friendship: No feral creature will attack you unless you attack it first. Tamed creatures may still be ordered to attack you.
    • Beast Breaker: You can attempt to tame a feral creature as a project instead of over a respite.
    • Dominance Display: You may use a snap to force a feral or tamed creature to make a fear check.

See Also



Version 2.5.0
©2014 Frameworks Games

This is outdated content. Update Needed!