Difference between revisions of "Shoot"
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{{Shoot}} | {{Shoot}} | ||
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− | + | *Related Distinctions | |
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{{Distant Shot}} | {{Distant Shot}} | ||
{{Rapid Fire}} | {{Rapid Fire}} | ||
{{Suppressing Fire}} | {{Suppressing Fire}} | ||
− | + | {{Hair Trigger}} | |
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{{Muzzle Loader}} | {{Muzzle Loader}} | ||
{{Pinpoint Accuracy}} | {{Pinpoint Accuracy}} | ||
{{Quick Draw}} | {{Quick Draw}} | ||
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+ | ---- | ||
+ | {{Fearsome Shot}} | ||
==See Also== | ==See Also== | ||
− | *[[ | + | *[[Combat]] |
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− | {{ | + | {{V300}} |
− | [[Category:Ability]] | + | [[Category:Ability Use]] |
Latest revision as of 20:43, 28 January 2023
- Shoot: Use an Action to make a ranged attack with a weapon, and deal its damage on a Good roll. Penalties for the target’s Range and Concealment are common. You also suffer a Penalty if someone you don’t want to hit is adjacent to the target, and a Bad roll which can’t pay off the Pair hits that person instead, so exercise caution!
- Related Distinctions
- Distant Shot: If you prepare your gun counts as having one higher range keyword.
- Rapid Fire: You may fire one attack from a burst gun as a snap, or use a burst to roll one attack with a bonus for each extra attack you are giving up.
- Suppressing Fire: You may use an action to declare suppressing fire. You may contest with machinery every ranged attack that comes from a target you could attack.
- Hair Trigger: Your weapon with burst gains +1 to its burst rating when you use it.
- Muzzle Loader: You can reload any powder weapon with a single action, and no check is required.
- Pinpoint Accuracy: You ignore the inaccurate keyword.
- Quick Draw: You may draw or store a pistol for free, and you gain a bonus to one gun attack each round where you have the highest reflex.
- Fearsome Shot: Your gun attack deals an extra 3dE.
See Also
Version 3.0.0
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