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| − | Your speed, evasion, and balance. Check against agility to move quickly or gracefully.
| + | {{Agility}} |
| − | *'''Balance:''' Hazardous [[terrain]] or some actions may force a check to avoids falling [[down]]. Slender or unstable surfaces may penalize the check.
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| − | *'''Dash:''' Use an action and check agility. Base movement is doubled, plus add an area for each level of success.
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| − | *'''Dodge:''' Use a [[defense]] to contest any attack with agility. You suffer a penalty if the attack is from behind your [[flank]]. A [[Dive]] is a special dodge which requires a [[guard]], and jumps you out of your area. If the check succeeds dash your jump speed before effects hit. If you fail you jump after any effects hit. If the attack contests you directly then you only avoid it if you win the contest.
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| − | *'''Stand:''' If you are [[down]], check against your [[agility]]. If you succeed you may stand with a snap, if you fail it costs your action instead.
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| − | ==Default Speeds==
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| − | {|Border="0" cellpadding="5" cellspacing="0" | + | |
| − | |'''Type'''||'''Speed'''||'''Notes'''
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| − | |-
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| − | |'''Run'''||4||Standard ground movement.
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| − | |-
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| − | |'''Jump'''||1||You ignore [[segment]] properties between your starting area and ending area.
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| − | |'''Swim'''||2||You fall downward 1 area in liquid unless you hustle to float. If you gain [[interference]] you begin to [[drown]].
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| − | |-
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| − | |'''Climb'''||2||[[Steep]] areas require a check, and if you fail you must stop moving. If you gain [[interference]] you [[fall]].
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| − | |}
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| − | ==Overlap==
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| − | When you enter an adjacent area (touching an opponent) it's called '''overlap'''. Moving out of an overlap area costs +1 Speed. An opponent can use a defense (block or intercept) to force you to stop moving between two overlap areas. You can oppose this with your own dodge.
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| − | *'''Charge:''' Charging is a [[furious]] action that allows you to dash and then attack with a penalty.
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| − | *'''Move:''' You use an action to move areas up to your speed. Speed varies depending on the terrain, see '''Default Speeds'''. You may move into any adjacent area terrain allows, and when you are finished moving you must pick a facing for your [[flank]].
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| − | ==Associated Abilities==
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| − | {{Climb}} | + | |
| − | {{Run}}
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| − | {{Rush}}
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| − | {{Swim}}
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| − | {{Tumble}}
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| | ==See Also== | | ==See Also== |
| − | *[[Skill]] | + | *[[Hustle]] |
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| − | {{V254}} | + | {{V300}} |
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| − | [[Category:Facet]] | + | [[Category:Ability Save]] |