|
|
| (38 intermediate revisions by the same user not shown) |
| Line 1: |
Line 1: |
| | __NOTOC__ | | __NOTOC__ |
| − | Your foot speed and quickness.
| + | {{Agility}} |
| − | | + | |
| − | ==Charge==
| + | |
| − | {{Main|Charge}} | + | |
| − | A charge is a [[furious]] action which allows you to [[shift]] and then [[hack]]. As usual with a furious action, you lose your [[guard]] and both the move and your attack suffer the Penalty (-2).
| + | |
| − | | + | |
| − | ==Dive==
| + | |
| − | {{Main|Dodge}}
| + | |
| − | A dive is a special dodge used to move out of an area. A dive may only be used with a [[guard]]. Roll against your [[move]] score. If the check succeeds you may make a normal jump move. If the attack didn't contest you directly (such as an explosion) a success means you jump before any effects happen. If the attack did contest you specifically then you only avoid the effects if you succeed and win the contest. You can try to dive when [[fall]]ing, and if you succeed you subtract your jump from the number of areas fallen.
| + | |
| − | | + | |
| − | ==Dodge==
| + | |
| − | {{Main|Dodge}}
| + | |
| − | You move to avoid an attack. You may dodge with a normal [[defense]] or a [[guard]]. A dodge uses the [[move]] score. You can try to dodge any attack you are aware of, but if the attack is behind your [[flank]] you suffer a Penalty (-2). If you [[lock]] or are locked by an opponent then you may not dodge.
| + | |
| − | | + | |
| − | ==Shift==
| + | |
| − | {{Main|Move Action}}
| + | |
| − | '''Shift.''' You may move up to your speed without making a check at all. Speed varies depending on what kind of terrain you are moving through, run for regular ground movement, swim for movement through water, climb for vertical clinging, and so on. You may move into any adjacent area, assuming the terrain allows it, but when you are finished moving you must pick a facing, which sets your [[flank]]. If you enter an area occupied by another character (friend or foe) you enter [[overlap]] and your movement ends. You may attempt a [[hustle]] during your movement by rolling against your [[move]] score. If you succeed you gain +1 speed, if you fail you suffer 1 grief.
| + | |
| − | | + | |
| − | {|Border="0" cellpadding="5" cellspacing="0"
| + | |
| − | |'''Type'''||'''Speed'''||'''Notes'''
| + | |
| − | |-
| + | |
| − | |'''Run'''||3||Standard ground movement.
| + | |
| − | |-
| + | |
| − | |'''Jump'''||1||You ignore [[segment]] properties between your starting area and ending area.
| + | |
| − | |-
| + | |
| − | |'''Swim'''||1||Water movement requires a check, and if you fail you are [[drowning]] that round.
| + | |
| − | |-
| + | |
| − | |'''Climb'''||1||[[Steep]] areas use [[strength]] to hustle and you lose you are always [[flank]]ed. If you gain [[interference]] you [[fall]].
| + | |
| − | |}
| + | |
| − | | + | |
| − | ==Journey==
| + | |
| − | {{Main|Move Project}}
| + | |
| − | '''Journey.''' You move regions equal to your speed during the project. You may hustle to gain an extra region of speed, but that makes the project automatically strenuous for [[endurance]] checks.
| + | |
| − | | + | |
| − | ==Step==
| + | |
| − | {{Main|Move Snap}}
| + | |
| − | '''Step.''' You may use a [[Snap]] to run 1 extra area.
| + | |
| − | | + | |
| − | ==Unlock Abilities==
| + | |
| − | A high score in Move is required for some [[Abilities]]:
| + | |
| − | *[[Jump]]
| + | |
| − | *[[Run]]
| + | |
| − | *[[Swim]]
| + | |
| − | *[[Protect]]
| + | |
| − | *[[Ride]]
| + | |
| − | *[[Tumble]]
| + | |
| | | | |
| | ==See Also== | | ==See Also== |
| − | *[[Skill]] | + | *[[Hustle]] |
| − | *[[Fight]]
| + | |
| − | *[[Explore]]
| + | |
| − | *[[Move Action]]
| + | |
| − | *[[Move Snap]]
| + | |
| − | *[[Move Project]]
| + | |
| − | *[[Strength]]
| + | |
| − | | + | |
| − | ==Skill Cost==
| + | |
| − | {{SkillCost}}
| + | |
| | | | |
| − | {{V250}} | + | {{V300}} |
| | | | |
| − | [[Category:Skills]] | + | [[Category:Ability Save]] |