Difference between revisions of "Whirl"

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__NOTOC__
 
__NOTOC__
You have a knack with long or flexible weapons.
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You have a knack with flexible weapons.
 
{{Whirl}}
 
{{Whirl}}
*Associated with: [[Fight]]
 
  
==Default Mastery Options==
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----
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*Evolutions
 
{{Devious Angles}}
 
{{Devious Angles}}
{{Extended Grip}}
 
 
{{Impenetrable Screen}}
 
{{Impenetrable Screen}}
{{Spinning Strike}}
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{{Imposing Flourish}}
 
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{{Thunder Whip}}
==Other Mastery Options==
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**Give a stunt that passes interference to an enemy.
{{Hwakwan Spear}}
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{{Kunloon Whip}}
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==See Also==
 
==See Also==
*[[Fight]]
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*[[Combat]]
*[[Bash]]
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*[[Brawl]]
 
*[[Brawl]]
 
*[[Grapple]]
 
*[[Grapple]]
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{{V251}}
 
{{V251}}
  
[[Category:Ability]]
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[[Category:Distinction]]

Latest revision as of 04:20, 28 January 2023

You have a knack with flexible weapons.

  • Whirl: You gain a bonus with flex weapons and do not strike yourself on a fumble.

  • Evolutions
    • Devious Angles: Your flex attack always counts as coming from behind the target's flank line.
    • Impenetrable Screen: You may use a furious action and make a combat check with your flex weapon. You gain an aura dealing your weapon effects until your next turn. It hits anyone who moves into your reach with the success margin from your check.
    • Imposing Flourish: Use a snap. Any target who could be hit by your flex weapon must make a fear check.
    • Thunder Whip: Your flex attack deals +2dE. You may spend focus after a hit to add another +5dE.
    • Give a stunt that passes interference to an enemy.

See Also


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!