Difference between revisions of "Tumble"
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You are acrobatic. Normally if you enter [[overlap]] your movement ends. | You are acrobatic. Normally if you enter [[overlap]] your movement ends. | ||
{{Tumble}} | {{Tumble}} | ||
| − | |||
| − | |||
| − | |||
---- | ---- | ||
| Line 11: | Line 8: | ||
{{Perfect Balance}} | {{Perfect Balance}} | ||
{{Somersault Jump}} | {{Somersault Jump}} | ||
| + | {{Acrobatic Dodge}} | ||
| + | {{Soft Lander}} | ||
| + | {{Thrown Clear}} | ||
---- | ---- | ||
| − | + | {{Constant Motion}} | |
| − | {{ | + | |
==See Also== | ==See Also== | ||
| − | *[[ | + | *[[Agility]] |
*[[Climb]] | *[[Climb]] | ||
| − | |||
| − | |||
*[[Run]] | *[[Run]] | ||
*[[Swim]] | *[[Swim]] | ||
| Line 27: | Line 25: | ||
{{V251}} | {{V251}} | ||
| − | [[Category: | + | [[Category:Distinction]] |
Latest revision as of 04:20, 28 January 2023
You are acrobatic. Normally if you enter overlap your movement ends.
- Tumble: You may check to eliminate down immediately. A success eliminates it for free but a failure costs a defense. You gain the Constant Motion stunt.
- Default Evolutions
- Evasive Moves: You may move through opponents as though they were difficult terrain.
- Perfect Balance: You may move at normal speed across ropes or other slender surfaces, and gain a bonus on any checks that surfaces require.
- Somersault Jump: You may use a snap to make all attacks against you suffer an extra penalty until your next turn.
- Acrobatic Dodge: You gain a bonus to dodge attempts, and when you dive and win your opponent gains interference.
- Soft Lander: Subtract your jump speed from any falling dice, and you gain a bonus on any checks resulting from falling effects.
- Thrown Clear: If you dive but are still hit, you take half of all effects (rounding up).
- Constant Motion: You may immediately make a speed 2 jump maneuver or eliminate the down state.
See Also
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!