Difference between revisions of "Run"

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{{Fast Sprinter}}
 
{{Fast Sprinter}}
 
{{Nimble Charge}}
 
{{Nimble Charge}}
 
----
 
*Special Evolutions
 
 
{{Free Runner}}
 
{{Free Runner}}
 
{{Grass Gliding}}
 
{{Grass Gliding}}
 
{{Floating Step}}
 
{{Floating Step}}
{{Jump}}
+
{{Running Jump}}
 +
{{Long Jumper}}
  
 
==See Also==
 
==See Also==
*[[Flight]]
 
 
*[[Climb]]
 
*[[Climb]]
*[[Jump]]
 
 
*[[Swim]]
 
*[[Swim]]
 
*[[Tumble]]
 
*[[Tumble]]
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{{V251}}
 
{{V251}}
  
[[Category:Ability]]
+
[[Category:Distinction]]

Latest revision as of 04:17, 28 January 2023

You can run quickly. Normally your run speed is 4 areas. You may use a snap to hustle, gaining 1 extra area of speed, or 2 extra speed if you succeed at a move check.

  • Run: Your run speed increases +2 and you may roll a second effect die in a chase on foot each round and choose which to use.

  • Default Evolutions
    • Distance Runner: Your run speed increases +1 and you may still gain bonuses when exhausted.
    • Fast Sprinter: When you successfully hustle or make a check in a foot chase you gain an additional 2 run speed.
    • Nimble Charge: You ignore the penalty for a charge.
    • Free Runner: You ignore opponents when moving, and gain an extra guard when you successfully hustle.
    • Grass Gliding: Your entire run move counts as jump speed, but you must move along any surface, including surfaces that wouldn't normally support your weight.
    • Floating Step: Your jump speed increases +1 and jumping upward no longer counts as difficult.
    • Running Jump: Your jump speed increases +1 and when you dive you also hustle (so your jump is at least +1 speed and +2 if you make the check).
    • Long Jumper: When you successfully hustle you get an extra +2 jump speed.

See Also


Version 2.5.1
©2014 Frameworks Games

This is outdated content. Update Needed!