Difference between revisions of "Sail"
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− | You can rig sails and ride the waves. Normally a [[rigged]] vehicle requires [[rigger]]s to change its current speed, and all checks for the vehicle have a penalty. | + | You can rig sails and ride the waves. Normally a [[rigged]] vehicle requires [[rigger]]s to change its current speed, and all checks for the vehicle have a penalty. Note that if multiple sailors are on the same vehicle, each may roll their extra wind dice and the vehicle may use the best. |
{{Sail}} | {{Sail}} | ||
Revision as of 05:26, 22 January 2016
You can rig sails and ride the waves. Normally a rigged vehicle requires riggers to change its current speed, and all checks for the vehicle have a penalty. Note that if multiple sailors are on the same vehicle, each may roll their extra wind dice and the vehicle may use the best.
- Sail: You ignore the penalty from the rigged keyword, and you gain +1 wind die.
- Default Evolutions
- Sailing Captain: You have a tier 2 rigged vehicle with one mod.
- Uncanny Sailor: You count as an extra rigger in addition to any other position you fill.
- Wind Rider: You treat a low wind as a high wind, and on an actual high wind you move even on a red result.
- Storm Rider: You ignore any penalty from a storm, and your rigged vehicle's maximum speed increases by the storm's strength.
See Also
Version 2.5.1
©2014 Frameworks Games
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