Difference between revisions of "Tumble"
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Revision as of 05:16, 23 December 2015
You are acrobatic. Normally if you enter overlap your movement ends.
- Tumble: You may check to eliminate down immediately. A success eliminates it for free but a failure costs a defense. You gain the Constant Motion stunt.
- Constant Motion: You may immediately make a speed 2 jump maneuver or eliminate the down state.
- Default Evolutions
- Evasive Moves: You may move through opponents as though they were difficult terrain.
- Perfect Balance: You may move at normal speed across ropes or other slender surfaces, and gain a bonus on any checks that surfaces require.
- Somersault Jump: You may use a snap to make all attacks against you suffer an extra penalty until your next turn.
- Acrobatic Dodge: You gain a bonus to dodge attempts, and when you dive and win your opponent gains interference.
- Soft Lander: Subtract your jump speed from any falling dice, and you gain a bonus on any checks resulting from falling effects.
- Thrown Clear: If you dive but are still hit, you take half of all effects (rounding up).
See Also
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!