Difference between revisions of "Run"

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==See Also==
 
==See Also==
*[[Flight]]
 
 
*[[Climb]]
 
*[[Climb]]
*[[Jump]]
 
 
*[[Swim]]
 
*[[Swim]]
 
*[[Tumble]]
 
*[[Tumble]]

Revision as of 19:41, 21 December 2015

You can run quickly. Normally your run speed is 4 areas. You may use a snap to hustle, gaining 1 extra area of speed, or 2 extra speed if you succeed at a move check.

  • Run: Your run speed increases +2 and you may roll a second effect die in a chase on foot each round and choose which to use.


  • Special Evolutions
    • Free Runner: You ignore opponents when moving, and gain an extra guard when you successfully hustle.
    • Grass Gliding: Your entire run move counts as jump speed, but you must move along any surface, including surfaces that wouldn't normally support your weight.
    • Floating Step: Your jump speed increases +1 and jumping upward no longer counts as difficult.
  • Jump: With an Action use up to 6” of Movement, then attempt to Jump with the remainder. Where a Dash lets you move farther, a Jump lets you leap over obstacles. If you need to clear something 1” across you roll a Dash Check and succeed on a Good roll. The roll suffers a –1 Penalty if you need to clear 2”, and –2 if you need to clear 3”. On a Bad roll reach the other side but become Stumped. Every Penalty you can’t pay off is 1” short the Jump lands. Ignore extra movement costs and consequences for any Areas you jump over.

See Also


Version 2.5.1
©2014 Frameworks Games

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