Difference between revisions of "Whirl"
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{{Devious Angles}} | {{Devious Angles}} | ||
{{Extended Grip}} | {{Extended Grip}} | ||
{{Spinning Strike}} | {{Spinning Strike}} | ||
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{{Cyclone Spear}} | {{Cyclone Spear}} | ||
{{Driving Staff}} | {{Driving Staff}} | ||
Revision as of 18:01, 24 November 2015
You have a knack with long or flexible weapons.
- Whirl: You gain a bonus with flex weapons and do not strike yourself on a fumble.
- Evolutions
- Devious Angles: Your flex attack always counts as coming from behind the target's flank line.
- Extended Grip: You gain +1 reach when using a rod.
- Spinning Strike: You may use a furious action to attack all adjacent opponents with your rod, including opponents behind your flank.
- Cyclone Spear: You may use a guard to parry an attack outside your reach with a rod, and your rod attacks gain burst 3.
- Driving Staff: Your rod attack deals +2dE. You may spend focus after a rod hit to double the dE rolled.
- Impenetrable Screen: You may use a furious action and make a combat check with your flex weapon. You gain an aura dealing your weapon effects until your next turn. It hits anyone who moves into your reach with the success margin from your check.
- Imposing Flourish: Use a snap. Any target who could be hit by your flex weapon must make a fear check.
- Thunder Whip: Your flex attack deals +2dE. You may spend focus after a hit to add another +5dE.
See Also
Version 2.5.1
©2014 Frameworks Games
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