Difference between revisions of "Ride"

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==See Also==
 
==See Also==
*[[Survive]]
 
 
*[[Endure]]
 
*[[Endure]]
 
*[[Hunt]]
 
*[[Hunt]]

Revision as of 23:20, 31 October 2015

You can ride trained creatures. Normally you mount a trained creature using an action and a successful survive check, you may use actions to move using the creature's speed rather than your own. If you gain interference while riding you fall down off the creature.

  • Ride: Roll a Check to mount, dismount, or Dash while atop a creature. Use your mount’s Speed, but your roll for any Dash or Jump. On a Bad roll you become Stumped. Some mounts are ill-tempered, and apply a Penalty to the roll. If you can’t pay the Penalty you fall off the mount and are Staggered. Each different kind of creature is a Mastery. You may use an Effort to Ride, but only roll a Save instead of a Check.

  • Default Evolutions
    • Mounted Charge: You gain a bonus when you attack an unmounted opponent while you are riding. If your mount moved during your turn then you may use the creature's strength control instead of your own for mighty attacks.
    • Trick Rider: While you are mounted any attack against you suffers a penalty and you may dodge using your survive score.
    • Wonder Beast: You have a tier 2 tamed or feral riding creature as a follower. You may play the creature as you like, including understanding speech and machinery.

  • Special Evolutions
    • Saddle Vault: You may mount or dismount at any point during your creature's move.

See Also



Version 2.5.1
©2014 Frameworks Games

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