Difference between revisions of "Appearance"
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Facade and performance.
- Dazzle. You use a project to make an impression. If you succeed you roll a single effect die. On a green result the target gains a reaction bonus towards you, and on a blue result you gain mild favor but no bonus. On a red result you gain the same favor (no bonus), but someone else takes a negative reaction to you. Only one person may dazzle a target at a time, compare margins if two people are dazzling in competition. If fail you either add negative reactions equal to the margin or must leave. In formal social settings you may be required to attempt to dazzle.
- Convince. When you tell a lie with any significance (or tell the truth must convince someone to believe you) you must roll a check against your appearance score. If you fail you immediately incite suspicion. If you succeed you do not trigger suspicion. Opponents may use command to interrogate you, and you contest such attempts with your convince.
- Distract. You may use a snap and check your appearance score as a social attack. If you succeed your target gains interference.
- Recite. You may use a project to perform a ritual you possess or know. Most rituals are rolled as a complication against your skill score, and the target and consequences vary. You may purchase and possess rituals as items of equipment. Some abilities or mastery options may allow you to know a ritual without an item of equipment.
- Taunt. You insult or flirt with a target at short range. This requires an action and is a social attack using your appearance score. If you succeed you deal your voice effects.
Associated Abilities
- Disguise: Used to change your own features with makeup and accessories. Your true features count as Concealed. Drastic physical differences (including body type, gender, and species) apply a Penalty. You can attempt a limited disguise—just looking like someone else, anyone else—with as little as a minor change to clothing. More intentional transformations, or impersonating a specific individual require a Disguise Kit to even make the attempt. When you’re impersonating someone and arouse suspicion you must roll the lower Save between your Convince and your Conceal to keep up your ruse. You can roll to disguise someone else, but they suffer the Penalty on Conceal Saves if they don’t also have the Disguise Cascade.
- Entertain: You gain a bonus on dazzle and ritual checks, and you ignore the obscure penalty for knowing rare dances, songs, or tales.
- Gamble: You gain a bonus on any check with currency at stakes. You may use subterfuge to cooperate with your own checks in games of chance, but if you gain interference you are caught cheating.
- Lie: You gain a bonus on any check to convince and persuade.
- Preach: You have the Ordained Clergy asset. You may use magic provided by your religion.
- Seduce: You gain a bonus on excite checks and you may invite someone to a kiss without cost.
See Also
Skill Cost
Version 2.5.1
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