Difference between revisions of "Grapple"

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You are an expert at [[lock]]s and close quarters combat. Normally you use an action and roll against [[fight]] to [[lock]] a target within [[reach]]. Grappling is [[elaborate]], which means you suffer a penalty if you do not have two free hands to devote to it. If you are in a lock you suffer a penalty on any check against someone outside the lock. You may use an action and roll a fight check to escape. If you are locking an opponent you may use a defense to parry any check your opponent attempts, including the attempt to escape.
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You are an expert at [[lock]]s and close quarters combat. Normally you use an action and roll against combat to grapple with a target within [[reach]]. A lock is [[elaborate]], so you suffer a penalty if you do not have two free hands. If you are in a lock you suffer a penalty on any check against someone outside the lock. A lock action may also be used to escape. If you are locking an opponent you may use a [[defense]] to parry any snap or action your opponent attempts.
 
{{Grapple}}
 
{{Grapple}}
  

Revision as of 05:40, 19 October 2015

You are an expert at locks and close quarters combat. Normally you use an action and roll against combat to grapple with a target within reach. A lock is elaborate, so you suffer a penalty if you do not have two free hands. If you are in a lock you suffer a penalty on any check against someone outside the lock. A lock action may also be used to escape. If you are locking an opponent you may use a defense to parry any snap or action your opponent attempts.

  • Grapple: Use an Action to grab an opponent within Reach. A Good roll Locks the target. A Lock requires two hands and Effort each Turn to maintain. Alternatively, Grapple may be used to break free of a Lock with a Good roll.

  • Default Mastery Options
    • Joint Breaking: You may check combat as a punishment and if you succeed you disable a hit location of your choice. If you choose the head the target suffers grit equal to your success margin.
    • Punishing Holds: Any time you beat a locked opponent in a contest you may deal your slam damage as a punishment for free.
    • Wrestling Moves: Once you have an opponent locked you may contest any checks without using a defense.

  • Other Mastery Options
    • Binding Sleeve: You may lock an opponent at close range.
    • Dragon Step: Once you are adjacent to an opponent, you may use a dodge to remain adjacent when the opponent moves.
    • Catching Grasp: You may take a penalty on an attempt to parry, and if you succeed (whether you win or not) you also lock your opponent.

Template:Hook Clutch

See Also


Version 2.5.1
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