Difference between revisions of "Hide"

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You can move swiftly and silently. Normally to become [[hidden]] there must be no line without penalties to you from an opponent or an opponent's decoy. You use an action and roll against your sneak score, and if successful you place two decoy markers adjacent to you and then remove your character. You may split your [[snap]], [[action]], and [[guard]] between each decoy every round to move it. If an opponent or an opponent's decoy has a clear line to your decoy, it is eliminated. When a decoy is eliminated you place your character back on the map either where the eliminated decoy was, or in place of your remaining decoy. If you are already hidden the action and a successful roll let you move both your decoys your speed. If your check fails you may only move one decoy your speed.
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You can move swiftly and silently. Normally to become [[hidden]] there must be no line without penalties to you from an opponent or an opponent's decoy. You use an action and roll against your sneak score, and if successful you place two decoy markers adjacent to you and then remove your character. While hidden you must use a sneak snap to get an action. If you fail you can take the action and be revealed, or no action and remain hidden. Your action applies to both decoys (so both could move). If an action could only be taken by one, the other is eliminated. If an opponent has a clear line to your decoy, it is eliminated. When your decoy is eliminated you may choose to be revealed in its place (dropping any other decoys). If your last decoy is eliminated you are automatically revealed in its place.  
*'''Requires''': [[Sneak]]
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{{Hide}}
{{Hide1}}
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{{Hide2}}
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{{Hide3}}
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==Default Mastery Options==
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==Default Evolutions==
 
{{Soft Stepper}}
 
{{Soft Stepper}}
{{Startling Ploy}}
 
 
{{Stealthy Withdrawal}}
 
{{Stealthy Withdrawal}}
 
{{Timely Diversion}}
 
{{Timely Diversion}}
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==Special Evolutions==
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{{Startling Ploy}}
  
 
==See Also==
 
==See Also==

Revision as of 07:36, 6 June 2015

You can move swiftly and silently. Normally to become hidden there must be no line without penalties to you from an opponent or an opponent's decoy. You use an action and roll against your sneak score, and if successful you place two decoy markers adjacent to you and then remove your character. While hidden you must use a sneak snap to get an action. If you fail you can take the action and be revealed, or no action and remain hidden. Your action applies to both decoys (so both could move). If an action could only be taken by one, the other is eliminated. If an opponent has a clear line to your decoy, it is eliminated. When your decoy is eliminated you may choose to be revealed in its place (dropping any other decoys). If your last decoy is eliminated you are automatically revealed in its place.

  • Hide: You can become Hidden if no opponent has a Line of sight to you without a Penalty. Outside an Exchange just roll a Check, and on a Bad roll any nearby foes get a Notice Save to detect you before you can become Hidden. Becoming Hidden during an Exchange is an Action. On a Good roll you gain a token to show you are Hidden. You can still move while Hidden, but you can’t cross a Line without a Penalty (such as Cover or Visibility) without revealing yourself. Foes roll a Notice Save if you move while within 12” of them, Opposed by your Hide Check. If there are multiple foes, roll the closest with Support from any others.

Default Evolutions

Template:Soft Stepper Template:Stealthy Withdrawal

    • Timely Diversion: You move across open lines as long as you end your move still able to be hidden. You may spend 1 focus to have all guards move their speed towards an area of your choice.

Special Evolutions

    • Startling Ploy: When hidden, you may reveal yourself from someone else's decoy. The owner of the eliminated decoy chooses one of your two decoys to replace, and then your other is eliminated normally.

See Also


Version 2.5.1
©2014 Frameworks Games

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