Difference between revisions of "Run"
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| − | You can run quickly. Normally your run speed is 4 areas | + | You can run quickly. Normally your run speed is 4 areas. You may use a snap to [[hustle]], gaining 1 extra area of speed, or 2 extra speed if you succeed at a move check. |
| − | + | {{Run}} | |
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| − | {{ | + | |
==Default Mastery Options== | ==Default Mastery Options== | ||
{{Distance Runner}} | {{Distance Runner}} | ||
{{Fast Sprinter}} | {{Fast Sprinter}} | ||
| − | |||
{{Nimble Charge}} | {{Nimble Charge}} | ||
==Other Mastery Options== | ==Other Mastery Options== | ||
| + | {{Free Runner}} | ||
{{Grass Gliding}} | {{Grass Gliding}} | ||
Revision as of 06:09, 26 May 2015
You can run quickly. Normally your run speed is 4 areas. You may use a snap to hustle, gaining 1 extra area of speed, or 2 extra speed if you succeed at a move check.
- Run: Your run speed increases +2 and you may roll a second effect die in a chase on foot each round and choose which to use.
Default Mastery Options
- Distance Runner: Your run speed increases +1 and you may still gain bonuses when exhausted.
- Fast Sprinter: When you successfully hustle or make a check in a foot chase you gain an additional 2 run speed.
- Nimble Charge: You ignore the penalty for a charge.
Other Mastery Options
- Free Runner: You ignore opponents when moving, and gain an extra guard when you successfully hustle.
- Grass Gliding: Your entire run move counts as jump speed, but you must move along any surface, including surfaces that wouldn't normally support your weight.
See Also
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!