Difference between revisions of "Whirl"
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You have a knack with long or flexible weapons. | You have a knack with long or flexible weapons. | ||
{{Whirl}} | {{Whirl}} | ||
| − | |||
==Default Mastery Options== | ==Default Mastery Options== | ||
{{Devious Angles}} | {{Devious Angles}} | ||
{{Extended Grip}} | {{Extended Grip}} | ||
| − | |||
{{Spinning Strike}} | {{Spinning Strike}} | ||
==Other Mastery Options== | ==Other Mastery Options== | ||
| − | {{ | + | {{Driving Spear}} |
| − | {{ | + | {{Impenetrable Screen}} |
| + | {{Thunder Whip}} | ||
==See Also== | ==See Also== | ||
Revision as of 05:14, 23 May 2015
You have a knack with long or flexible weapons.
- Whirl: You gain a bonus with flex weapons and do not strike yourself on a fumble.
Default Mastery Options
- Devious Angles: Your flex attack always counts as coming from behind the target's flank line.
- Extended Grip: You gain +1 reach when using a rod.
- Spinning Strike: You may use a furious action to attack all adjacent opponents with your rod, including opponents behind your flank.
Other Mastery Options
- Impenetrable Screen: You may use a furious action and make a combat check with your flex weapon. You gain an aura dealing your weapon effects until your next turn. It hits anyone who moves into your reach with the success margin from your check.
- Thunder Whip: Your flex attack deals +2dE. You may spend focus after a hit to add another +5dE.
See Also
Version 2.5.1
©2014 Frameworks Games
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