Difference between revisions of "Ride"
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− | You can ride trained creatures. Normally you mount a trained creature using an action and a successful [[ | + | You can ride trained creatures. Normally you mount a trained creature using an action and a successful [[survive]] check, you may use actions to shift using the creature's speed rather than your own. If you gain interference while riding you fall down off the creature. |
*'''Requires''': [[Survive]] | *'''Requires''': [[Survive]] | ||
{{Ride1}} | {{Ride1}} | ||
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− | {{ | + | {{v251}} |
[[Category:Ability]] | [[Category:Ability]] |
Revision as of 04:21, 19 November 2014
You can ride trained creatures. Normally you mount a trained creature using an action and a successful survive check, you may use actions to shift using the creature's speed rather than your own. If you gain interference while riding you fall down off the creature.
- Requires: Survive
Template:Ride1 Template:Ride2 Template:Ride3
Default Mastery Options
- Mounted Charge: You gain a bonus when you attack an unmounted opponent while you are riding. If your mount moved during your turn then you may use the creature's strength control instead of your own for mighty attacks.
- Saddle Vault: You may mount or dismount at any point during your creature's move.
- Trick Rider: While you are mounted any attack against you suffers a penalty and you may dodge using your survive score.
- Wonder Beast: You have a tier 2 tamed or feral riding creature as a follower. You may play the creature as you like, including understanding speech and machinery.
See Also
Version 2.5.1
©2014 Frameworks Games
This is outdated content. Update Needed!