Difference between revisions of "Overlap"

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(Created page with "__NOTOC__ Areas are large enough to contain several characters. When more than one character is in the same area, it's called an overlap. If the characters are friendly there'...")
 
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Areas are large enough to contain several characters. When more than one character is in the same area, it's called an overlap. If the characters are friendly there's no ill effect. However moving into an opponent's overlap ends your shift, and opponents may use defenses to [[block]] your exit as though it was an attack. Overlapping characters are always assumed to be in front of one another's flank line, so facing only matters for attacks into or out of the area.
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Areas are large enough to contain several characters. When more than one character is in the same area, it's called an overlap. If the characters are friendly there's no ill effect. However moving into an opponent's overlap ends your shift. Any opponents in the area may use a defense to stop you from leaving the area. If the defense (either a dodge or a parry) succeeds then you may not make any shift other than to exit to an adjacent area in front of the opponent's flank.  
  
 
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[[Category:Game Mechanic]]
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[[Category:Game Play]]

Revision as of 05:47, 26 September 2014

Areas are large enough to contain several characters. When more than one character is in the same area, it's called an overlap. If the characters are friendly there's no ill effect. However moving into an opponent's overlap ends your shift. Any opponents in the area may use a defense to stop you from leaving the area. If the defense (either a dodge or a parry) succeeds then you may not make any shift other than to exit to an adjacent area in front of the opponent's flank.


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