Difference between revisions of "Overlap"
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Frameworker (Talk | contribs) (Created page with "__NOTOC__ Areas are large enough to contain several characters. When more than one character is in the same area, it's called an overlap. If the characters are friendly there'...") |
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| − | Areas are large enough to contain several characters. When more than one character is in the same area, it's called an overlap. If the characters are friendly there's no ill effect. However moving into an opponent's overlap ends your shift | + | Areas are large enough to contain several characters. When more than one character is in the same area, it's called an overlap. If the characters are friendly there's no ill effect. However moving into an opponent's overlap ends your shift. Any opponents in the area may use a defense to stop you from leaving the area. If the defense (either a dodge or a parry) succeeds then you may not make any shift other than to exit to an adjacent area in front of the opponent's flank. |
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| − | [[Category:Game | + | [[Category:Game Play]] |
Revision as of 05:47, 26 September 2014
Areas are large enough to contain several characters. When more than one character is in the same area, it's called an overlap. If the characters are friendly there's no ill effect. However moving into an opponent's overlap ends your shift. Any opponents in the area may use a defense to stop you from leaving the area. If the defense (either a dodge or a parry) succeeds then you may not make any shift other than to exit to an adjacent area in front of the opponent's flank.
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