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		<id>http://www.frameworksgames.com/afwiki/index.php?action=history&amp;feed=atom&amp;title=Hesitate</id>
		<title>Hesitate - Revision history</title>
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		<updated>2026-04-04T09:50:30Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.frameworksgames.com/afwiki/index.php?title=Hesitate&amp;diff=1925&amp;oldid=prev</id>
		<title>Frameworker: Redirected page to Complication</title>
		<link rel="alternate" type="text/html" href="http://www.frameworksgames.com/afwiki/index.php?title=Hesitate&amp;diff=1925&amp;oldid=prev"/>
				<updated>2014-09-07T20:20:30Z</updated>
		
		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/afwiki/Complication&quot; title=&quot;Complication&quot;&gt;Complication&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:20, 7 September 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;__NOTOC__&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#REDIRECT &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Complication&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On your turn you can hesitate to act later. When your turn starts you may use your &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;snap]] and your [[guard]] resents normally, but if you hesitate you keep your [[action]] for later use. Directly after any other character takes a turn you may resolve your own action, but your checks suffer a penalty (-2). If multiple hesitating individuals try to go at once their actions are resolved in order of [[reflex]]. You may keep hesitating into the next round, but you may never take 2 actions in the same round. So if you use the hesitation action during the next round, when your turn comes up your guard resets and you get a snap to use, but no action.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{v250}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category: Game Play&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Frameworker</name></author>	</entry>

	<entry>
		<id>http://www.frameworksgames.com/afwiki/index.php?title=Hesitate&amp;diff=1877&amp;oldid=prev</id>
		<title>Frameworker: Created page with &quot;__NOTOC__ On your turn you can hesitate to act later. When your turn starts you may use your snap and your guard resents normally, but if you hesitate you keep your ...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.frameworksgames.com/afwiki/index.php?title=Hesitate&amp;diff=1877&amp;oldid=prev"/>
				<updated>2014-08-24T08:00:54Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ On your turn you can hesitate to act later. When your turn starts you may use your &lt;a href=&quot;/afwiki/Snap&quot; class=&quot;mw-redirect&quot; title=&quot;Snap&quot;&gt;snap&lt;/a&gt; and your &lt;a href=&quot;/afwiki/Guard&quot; class=&quot;mw-redirect&quot; title=&quot;Guard&quot;&gt;guard&lt;/a&gt; resents normally, but if you hesitate you keep your ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
On your turn you can hesitate to act later. When your turn starts you may use your [[snap]] and your [[guard]] resents normally, but if you hesitate you keep your [[action]] for later use. Directly after any other character takes a turn you may resolve your own action, but your checks suffer a penalty (-2). If multiple hesitating individuals try to go at once their actions are resolved in order of [[reflex]]. You may keep hesitating into the next round, but you may never take 2 actions in the same round. So if you use the hesitation action during the next round, when your turn comes up your guard resets and you get a snap to use, but no action.&lt;br /&gt;
&lt;br /&gt;
{{v250}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Play]]&lt;/div&gt;</summary>
		<author><name>Frameworker</name></author>	</entry>

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